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Ilustracja Assetto Corsa: Dream Pack 3 (DLC) (klucz STEAM)
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Assetto Corsa: Dream Pack 3 (DLC) (klucz STEAM)

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32,19 zł

Termin wysyłki: Natychmiast po opłaceniu
Koszt dostawy od: darmowa dostawa kodu
DO KOSZYKA
Kupując produkt cyfrowy nie otrzymasz od nas gry w pudełku ale specjalny kod umożliwiający pobranie i/lub aktywację produktu który znajduje się na Twoim koncie w sklepie.

Infografika

Cechy produktu

Platforma dystrybucji cyfrowej
czy to jest zestaw?
nie
czy to jest dlc?
tak
data premiery
2014-12-15
data premiery cyfrowej
2014-12-15
minimalne wymagania sprzętowe
OS: Windows Vista Sp2 - 7 Sp1 - 8 - 8.1 - 10 Processor: AMD Athlon X2 2.8 GHZ, Intel Core 2 Duo 2.4 GHZ Memory: 2 GB RAM Graphics: DirectX 10.1 (AMD Radeon HD 6450, Nvidia GeForce GT 460) DirectX: Version 11 Storage: 2 GB available space Sound Card: Integrated
rekomendowane wymagania sprzętowe
OS: Windows Vista Sp2 - 7 Sp1 - 8 - 8.1 - 10 Processor: MD Six-Core CPU, Intel Quad-Core CPU Memory: 6 GB RAM Graphics: DirectX 11 (AMD Radeon 290x, Nvidia GeForce GTX 970) DirectX: Version 11 Storage: 2 GB available space Sound Card: Integrated
wersja językowa menu
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prawa
NOTICE: Product offered subject to your acceptance of the Steam Subscriber Agreement ("SSA"). You must activate this product via the internet by registering for a Steam account and accepting the SSA. Please see http://steampowered.com/agreement to view the SSA prior to purchase. If you do not agree with the provisions of the SSA you can not access the game. END-USER LICENSE AGREEMENT (EULA) This is a legal agreement between you ("LICENSEE") and KUNOS Simulazioni Srl, Campagnano di Roma (RM), Italy. BY OPENING THE SOFTWARE PACKAGE, CLICKING ON THE "ACCEPT" BUTTON OF ANY ELECTRONIC VERSION OF THIS END USER LICENSE AGREEMENT ("AGREEMENT") OR ACCESSING OR INSTALLING THE SOFTWARE, YOU ACKNOWLEDGE THAT YOU HAVE READ THE AGREEMENT, UNDERSTAND IT AND AGREE TO BE BOUND BY ITS TERMS AND CONDITIONS. If you do not agree to the terms of this AGREEMENT, promptly click on the "Decline" Button and cease all further access to or use of the SOFTWARE made available by KUNOS Simulazioni. Definitions. 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"Confidential Information" means any trade secrets, confidential data, or other confidential information relating to or used in the SOFTWARE. LICENSEE shall not use or disclose Confidential Information except as expressly permitted hereunder and shall use all reasonable efforts to protect the confidentiality thereof. LICENSEE agrees and acknowledges that the structure, sequence and organization of the SOFTWARE are the valuable trade secrets of KUNOS Simulazioni, and thus constitute Confidential Information under this AGREEMENT. Term and Termination. This AGREEMENT is valid until terminated by one of the contracted parties. You can cancel this licence at any time, by returning the software to KUNOS Simulazioni or by destroying the SOFTWARE all associated documentation as well as all copies and installed software, regardless of whether they were created in accordance with the terms of this AGREEMENT. This AGREEMENT will be terminated immediately without any notification by KUNOS Simulazioni, if you fail to abide by the terms of this AGREEMENT. In this case, you are obliged to destroy all copies of the SOFTWARE. Non-Assignability. LICENSEE may not sell, transfer, assign or subcontract any right or obligation set forth in this AGREEMENT without the prior written consent of KUNOS Simulazioni. Any act in derogation of the foregoing shall be null and void. Miscellaneous. KUNOS Simulazioni and LICENSEE are independent contractors. This is the entire AGREEMENT between the parties relating to the subject matter hereof, supersedes any and all prior proposals, agreements and representations between the parties, whether written or oral, and no waiver, modification or amendment of the AGREEMENT shall be valid unless in writing signed by each party. The waiver of a breach of any term hereof shall in no way be construed as a waiver of any other term or breach hereof. 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By using such features or otherwise engaging in Multiplayer mode, you agree that KUNOS Simulazioni may generate, store and transmit certain information that identifies your computer to other computers for purposes of Multiplayer mode and during the whole time you are engaged in Multiplayer mode. You agree that Multiplayer mode is not supervised or otherwise under the control of KUNOS Simulazioni. You acknowledge and agree that KUNOS Simulazioni has no control over or responsibility for your experience while engaged in Multiplayer Play, or any content or other information or data you may create, encounter or receive, including chat, while you are engaged in Multiplayer Play. You acknowledge and agree that Multiplayer mode may not be consistently available or operate error free, and that Multiplayer mode may be discontinued by KUNOS Simulazioni at any time without notice to you. 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Opis produktu

Aby zagrać w tę zawartość, wymagana jest podstawowa wersja gry Assetto Corsa na Steam.

 

Witamy w DREAM PACK 3, najnowszym pakiecie zawartości dodatkowej ASSETTO CORSA.

Ten pakiet dodaje do Assetto Corsa legendarny tor Brands Hatch (Wielka Brytania) oraz osiem nowych niesamowitych samochodów w dziewięciu wersjach. Tor został odwzorowany przy użyciu technologii Laserscan, która gwarantuje maksymalny poziom precyzji w odwzorowaniu każdego szczegółu toru. Wybór samochodów to idealna mieszanka pojazdów różnych klas, typów i wieków, gotowa zaspokoić każdy gust użytkowników Assetto Corsa!

 

*Obwód włazu marek*

Brands Hatch to tor wyścigów samochodowych w pobliżu Swanley w hrabstwie Kent w Anglii. Po raz pierwszy używany jako tor motocyklowy na gruntach rolnych, był gospodarzem 12 wyścigów Grand Prix Wielkiej Brytanii w latach 1964-1986, a obecnie odbywa się na nim wiele brytyjskich i międzynarodowych wyścigów.

 

Gerhard Berger powiedział kiedyś, że Brands Hatch to „najlepszy tor na świecie”.

Brands Hatch oferuje dwie konfiguracje układu: krótszy układ „Indy” (1,198 mili) znajduje się w całości w naturalnym amfiteatrze, oferując widzom widok na prawie całą krótszą konfigurację z dowolnego miejsca. Dłuższy układ „Grand Prix” (2,433 mil) był gospodarzem wyścigów Formuły 1, w tym wydarzeń takich jak pojedynek Jo Sifferta z Chrisem Amonem w 1968 r. i pierwsze zwycięstwo przyszłego mistrza świata Nigela Mansella w 1985 r. Ograniczenia dotyczące hałasu i bliskość lokalnych mieszkańców do pętla Grand Prix oznacza, że liczba spotkań wyścigowych odbywających się na rozszerzonym torze jest ograniczona do zaledwie kilku rocznie (zwykle w przypadku serii o wyższym profilu, takich jak BTCC i BSB).

 

Pełny tor Grand Prix zaczyna się na Brabham Straight, lekko zakrzywionym odcinku poza pochyleniem, po czym wpada w prawostronny zakręt na Paddock Hill Bend. Pomimo trudności zakrętu, ze względu na poprzedzającą go prostą, jest to jedno z nielicznych miejsc do wyprzedzania na torze. Następny zakręt, Druids, to ostry zakręt, pokonywany po strefie hamowania pod górę na Hailwood Hill. Następnie tor zakręca wokół obszaru dla widzów na południowym brzegu do zjazdu, zakrętu Graham Hill Bend i innego, lekko zakrzywionego odcinka Cooper Straight, który biegnie równolegle do pit lane. Po prostej tor wspina się pod górę przez zakręt Surtees o malejącym promieniu, po czym przechodzi na tylną prostą, na której można osiągnąć maksymalne prędkości toru. Najbardziej znaczące zmiany wysokości na torze występują tutaj w Pilgrim s Drop i Hawthorn Hill, które prowadzi do Hawthorn Bend. Następnie tor zatacza pętlę wokół lasu z serią zakrętów o średniej prędkości, w szczególności ze spadkiem w Westfield i ślepym zakrętem Sheene. Następnie tor wyłania się z lasu w Clearways i ponownie łączy się z torem „Indy” dla Clark Curve z podjazdowym podejściem do prostej w boksie i linii startu / mety.

 

Brytyjski tor Rallycross w Brands Hatch został zaprojektowany i zbudowany przez czterokrotnego brytyjskiego mistrza Rallycross, Trevora Hopkinsa. jest ok. Miał 0,9 mili i został ukończony około 1981 roku. W przeciwieństwie do wcześniejszych torów rallycrossowych w Brands Hatch, samochody startują na linii startu, a następnie skręcają w prawo i zjeżdżają na luźno w Paddock Hill Bend. Przez lewe-prawe Esses na dole, obwód ponownie łączy się z Indy Circuit, aby podróżować w górę i wokół szpilki druidów, przed 90 stopniami w lewo przez Langley's Gap i przez krawędź noża, ponownie łącząc się z torem Indy, ale poruszając się w kierunku przeciwnym do ruchu wskazówek zegara . Z Cooper Straight samochody wjeżdżają na starą drogę łączącą i wracają do Paddock.

 

*Samochody*

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